Self directed study of digital sculpting and procedural motion.
Modelling from a sketch / reference – blocking out and building the base model from a concept sketch
Lighting the 3D scene – setting up scene lighting to establish mood, depth and focus
Digital sculpting – refining form and detail with Blender's sculpting tools
Shading and texturing – authoring materials and textures (look-dev)
Animating using geometry nodes – rotating instances to create a cloud of unidentified forms
Merging 3D animation with a video – using Adobe After Effects combining animation render from Blender with a video